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Sunday, June 12, 2022

What Would a Materialist RPG be Like?

In previous posts, I have the habit of throwing in philosophical terms, some of which are overdue a better explanation. Materialism is a pretty common term in philosophy, but it comes in more than one variety. Here is what I mean by materialism in the context of an RPG.

Materialism in the Context of RPGs

Materialism in philosophy deals with the relationship between the material world and consciousness. Materialism tries to relate all consciousness to physical states, denying that there is any “realm of thought” separate to this.  Materialism in an RPG obviously differs from this. Firstly, we are dealing with a game world, not our real world of experience. Secondly, we are concerned not with the denial of consciousness, but a denial of the character, conceived of as something distinct from the game world.

Annihilation is a sci-fi novel, relatable to Old School Gaming through its similarity with Roadside Picnic (it was also made into a recent film starring Natalie Portman). Annihilation is not an easy book to decipher, but I take its main concern to be the annihilation of the character. This occurs as the protagonists in the novel are progressively assimilated into their physical environment, losing their sense of identity as they eventually become one with their material surroundings.