This blog talks a lot about materialism in role playing games, but I’ve not covered where these ideas come from. Before I got back into RPGs, I spent a decade trying to write theatrical plays. My inspiration then was a 20th century movement that went against the dominant theatrical form of the time. I must like to go against the grain, because it is the rebellious “Old School”(OSR) strand in RPGs that has felt like home here too.
Sunday, January 23, 2022
Sunday, January 9, 2022
Oath-breaker Paladins – The Problem with Character Advancement in D&D
I’ve recently been taking a harder look at some enduring features of D&D that can be traced back to game’s original edition (OD&D). My goal is to run a campaign that moves its centre of gravity away from the characters, shifting it instead onto the game world. My last post looked at how such a “materialist” approach to gaming could be applied to ability scores. Here I will look at D&D’s approach to character advancement under a similar lens.
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