Sunday, October 31, 2021

Is 5th Edition Dungeons & Dragons Tragic?

My previous post looked at how a certain approach to roleplaying games, that typical of the OSR, has seemed to align itself with a philosophical position known as materialism. The “Old School” (OSR) style of gaming is often contrasted with the approach characteristic of mainstream 5e D&D. It is not surprising then that 5e D&D itself shows an alignment with a different and contrasting position, one which I am going to refer to as idealist poetics.

My aim is to keep the philosophy light. A lot of the ideas I talk about here actually come from dramatic theory. This may not be their natural ground, but I think they help explain certain trends within RPGs surprisingly well.



Wednesday, October 13, 2021

The Philosophy of the OSR

In my previous blog post, I talked about Into the Odd (ItO) as a basic materialist RPG. ItO emerged from a revival of interest in “Old School” gaming based on the playing style of pre and early Dungeons & Dragons. Here I will talk more generally about features of OSR gaming that align with materialist principles.

Delving a little into philosophy, a materialist RPG would be one where “being determines thought”. Put simply, the emphasis is on the game world shaping the characters, rather than the characters shaping the game world. I previously discussed how ItO fits with this principle. But elements of this are also widely seen in the OSR approach to gaming.