A recent Questing Beast video has drawn a line in sand with respect to WOTC’s One Game Licence. A colloquial folk conception of D&D is contrasted with a corporately controlled singular vision of the hobby. When viewed as a folk activity, Ben Milton places RPGs in the same box as pass times such as knitting or painting.
Some uncanny cross between improv theater, campfire ghost stories, literary jazz, and—in its heroic tropes—epic poetry and fairy tales
In this post, I wanted to flesh this out a bit more, and look at some parallels between RPGs and folk theatre. What I hadn’t expected was quite how close the connection between these forms can be in some instances.
Folk Theatre
Folk theatre is a very broad category. It can be frequently bawdy, crude and naïve, with a good number of fart jokes – qualities shared with some of the best RPG sessions. Further superficial similarities with D&D are evident in this video, which could easily be mistaken for a LARP game.
This post is going to talk about RPG sandbox design. Sandboxes often have themes that makes them more than just a collection of disparate encounters. Some go further, in having a consistent process that effects all those within in a similar way. A module that I think does this well is The Toxic Wood by Lazy Litch. I’m going to suggest a variation on the approach in this hexcrawl, drawing on two theatrical plays as examples.
There are a few reasons this Brecht play stands out to me for a post on the connections between RPGs and theatre. Firstly, it’s an important transitional work in the development of participatory theatre – a form that has much in common with RPGs. Secondly, it’s very short and freely available on the web, so short that you could probably read it the time it takes to read this blog post.
It doesn’t stop there. He Said Yes/He Said No (HSY/HSN) was itself adapted from a fifteenth century work of Japanese Noh theatre. That play, The Valley-Hurling, is even shorter (about 1000 words, available here). So you could read both, and see how made Brecht made this very conservative spiritual play “participatory”. And then separately, you could consider how Brecht’s participatory form relates to RPGs.
Obviously, you may not want to read or think about any of this. But the possibility of reading about a play and the play itself in a similar timeframe seems fairly rare to me.
This blog talks a lot about materialism in role playing games, but I’ve not covered where these ideas come from. Before I got back into RPGs, I spent a decade trying to write theatrical plays. My inspiration then was a 20th century movement that went against the dominant theatrical form of the time. I must like to go against the grain, because it is the rebellious “Old School”(OSR) strand in RPGs that has felt like home here too.
My previous post looked at how a certain approach to roleplaying games, that typical of the OSR, has seemed to align itself with a philosophical position known as materialism. The “Old School” (OSR) style of gaming is often contrasted with the approach characteristic of mainstream 5e D&D. It is not surprising then that 5e D&D itself shows an alignment with a different and contrasting position, one which I am going to refer to as idealist poetics.
My aim is to keep the philosophy light. A lot of the ideas I talk about here actually come from dramatic theory. This may not be their natural ground, but I think they help explain certain trends within RPGs surprisingly well.