I’m only likely to review games that I get excited about on this blog. Discovering Helm made me scrap my next planned blog post and write this review instead, pausing my own game design work to fully absorb its influence.
Helm conjures a variety of ideas to me. Its resemblance to the Middle Ages is more historically grounded than most, with popelike figures prominent in its timeline. There is a smattering of Mork Borg in its sense of impending doom, but this seems more end of days as depicted in real world theology. There are Warhammer’s brutal limb-specific combat injuries. But the whole thing feels more anti-imperialist, than some sort of doom metal glorification of death and destruction.

I’ve recently been looking through the old edition of the role playing game Into the Odd (ItO). There is a Kickstarter for a shiny new edition of the game that went live 21st September. As the rules are not really changing, this seemed a good point to reflect on one of my favourite RPG systems.
