Saturday, March 26, 2022

Making Spells More Scientific

There is a scene that sticks with me from childhood from the D&D cartoon series. Dungeon Master (the little bald dude) is teaching the principles of magic to the cowardly cavalier. The lesson is that summoning a spring of water to quench your thirst deprives another part of the world of water. 

This seems an important moral about maintaining balance in a self-contained system. But of course, it has nothing to do with how magic actually works in the D&D role playing game. I’ve never read a version of the create water spell that mentions its contribution to desertification. But could magic in an RPG work more like this?


Sunday, March 6, 2022

Magic as Science

This blog talks a lot about prioritising the game world in RPGs. This is partly about the world ‘pushing back’, in limiting the character’s agency to determine outcomes. Magic as a principle would seem to fly in the face of this. It’s fundamentally about manipulating the world, going against the natural limitations we face in everyday life. 

I’ve argued that 5e D&D embodies idealist poetics, which can be summed up in the principle that “thought determines being”. With magic, the wizard’s thoughts can determine being in a quite literal way – as with the Mould Earth cantrip. Take this idea too far and the whole game world becomes little more than a wizard’s malleable plaything.