Talk of class conflict in any other context, you’re probably thinking more of workers vs the bourgeoisie. This dimension of conflict tends to poorly represented in Old School games, which are more concerned with conflict between small groups than between broad sweeps of society.
Despite this, I do think the B4 module offers important lessons for dealing with social classes in an RPG context. This is by providing an objective basis for grouping characters that cuts through factional allegiances. I’ll expand on this idea in what follows, first looking at alternative ways social classes can be treated in RPGs.
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